Struct flowistry_pdg::rustc::def_id::DefPathHash
source · pub struct DefPathHash(pub Fingerprint);
Expand description
A DefPathHash
is a fixed-size representation of a DefPath
that is
stable across crate and compilation session boundaries. It consists of two
separate 64-bit hashes. The first uniquely identifies the crate this
DefPathHash
originates from (see StableCrateId), and the second
uniquely identifies the corresponding DefPath
within that crate. Together
they form a unique identifier within an entire crate graph.
There is a very small chance of hash collisions, which would mean that two
different DefPath
s map to the same DefPathHash
. Proceeding compilation
with such a hash collision would very probably lead to an ICE, and in the
worst case lead to a silent mis-compilation. The compiler therefore actively
and exhaustively checks for such hash collisions and aborts compilation if
it finds one.
DefPathHash
uses 64-bit hashes for both the crate-id part and the
crate-internal part, even though it is likely that there are many more
LocalDefId
s in a single crate than there are individual crates in a crate
graph. Since we use the same number of bits in both cases, the collision
probability for the crate-local part will be quite a bit higher (though
still very small).
This imbalance is not by accident: A hash collision in the
crate-local part of a DefPathHash
will be detected and reported while
compiling the crate in question. Such a collision does not depend on
outside factors and can be easily fixed by the crate maintainer (e.g. by
renaming the item in question or by bumping the crate version in a harmless
way).
A collision between crate-id hashes on the other hand is harder to fix because it depends on the set of crates in the entire crate graph of a compilation session. Again, using the same crate with a different version number would fix the issue with a high probability – but that might be easier said then done if the crates in questions are dependencies of third-party crates.
That being said, given a high quality hash function, the collision
probabilities in question are very small. For example, for a big crate like
rustc_middle
(with ~50000 LocalDefId
s as of the time of writing) there
is a probability of roughly 1 in 14,750,000,000 of a crate-internal
collision occurring. For a big crate graph with 1000 crates in it, there is
a probability of 1 in 36,890,000,000,000 of a StableCrateId
collision.
Tuple Fields§
§0: Fingerprint