pub trait Labeller<'a, N, E> {
Show 15 methods
// Required methods
fn graph_id(&'a self) -> Id<'a>;
fn node_id(&'a self, n: &N) -> Id<'a>;
// Provided methods
fn node_shape(&'a self, _node: &N) -> Option<LabelText<'a>> { ... }
fn node_label(&'a self, n: &N) -> LabelText<'a> { ... }
fn edge_label(&'a self, e: &E) -> LabelText<'a> { ... }
fn node_style(&'a self, _n: &N) -> Style { ... }
fn rank_dir(&'a self) -> Option<RankDir> { ... }
fn node_color(&'a self, _node: &N) -> Option<LabelText<'a>> { ... }
fn edge_end_arrow(&'a self, _e: &E) -> Arrow { ... }
fn edge_start_arrow(&'a self, _e: &E) -> Arrow { ... }
fn edge_style(&'a self, _e: &E) -> Style { ... }
fn edge_color(&'a self, _e: &E) -> Option<LabelText<'a>> { ... }
fn kind(&self) -> Kind { ... }
fn source_port_position(
&'a self,
_e: &E
) -> (Option<Id<'a>>, Option<CompassPoint>) { ... }
fn target_port_position(
&'a self,
_e: &E
) -> (Option<Id<'a>>, Option<CompassPoint>) { ... }
}
Expand description
Each instance of a type that implements Label<C>
maps to a
unique identifier with respect to C
, which is used to identify
it in the generated .dot file. They can also provide more
elaborate (and non-unique) label text that is used in the graphviz
rendered output.
The graph instance is responsible for providing the DOT compatible
identifiers for the nodes and (optionally) rendered labels for the nodes and
edges, as well as an identifier for the graph itself.
Required Methods§
Provided Methods§
sourcefn node_shape(&'a self, _node: &N) -> Option<LabelText<'a>>
fn node_shape(&'a self, _node: &N) -> Option<LabelText<'a>>
Maps n
to one of the graphviz shape
names. If None
is returned, no shape
attribute is specified.
sourcefn node_label(&'a self, n: &N) -> LabelText<'a>
fn node_label(&'a self, n: &N) -> LabelText<'a>
Maps n
to a label that will be used in the rendered output.
The label need not be unique, and may be the empty string; the
default is just the output from node_id
.
sourcefn edge_label(&'a self, e: &E) -> LabelText<'a>
fn edge_label(&'a self, e: &E) -> LabelText<'a>
Maps e
to a label that will be used in the rendered output.
The label need not be unique, and may be the empty string; the
default is in fact the empty string.
sourcefn node_style(&'a self, _n: &N) -> Style
fn node_style(&'a self, _n: &N) -> Style
Maps n
to a style that will be used in the rendered output.
sourcefn rank_dir(&'a self) -> Option<RankDir>
fn rank_dir(&'a self) -> Option<RankDir>
Return an explicit rank dir to use for directed graphs.
Return ‘None’ to use the default (generally “TB” for directed graphs).
sourcefn node_color(&'a self, _node: &N) -> Option<LabelText<'a>>
fn node_color(&'a self, _node: &N) -> Option<LabelText<'a>>
Maps n
to one of the graphviz color
names. If None
is returned, no color
attribute is specified.
sourcefn edge_end_arrow(&'a self, _e: &E) -> Arrow
fn edge_end_arrow(&'a self, _e: &E) -> Arrow
Maps e
to arrow style that will be used on the end of an edge.
Defaults to default arrow style.
sourcefn edge_start_arrow(&'a self, _e: &E) -> Arrow
fn edge_start_arrow(&'a self, _e: &E) -> Arrow
Maps e
to arrow style that will be used on the end of an edge.
Defaults to default arrow style.
sourcefn edge_style(&'a self, _e: &E) -> Style
fn edge_style(&'a self, _e: &E) -> Style
Maps e
to a style that will be used in the rendered output.
sourcefn edge_color(&'a self, _e: &E) -> Option<LabelText<'a>>
fn edge_color(&'a self, _e: &E) -> Option<LabelText<'a>>
Maps e
to one of the graphviz color
names. If None
is returned, no color
attribute is specified.
sourcefn source_port_position(
&'a self,
_e: &E
) -> (Option<Id<'a>>, Option<CompassPoint>)
fn source_port_position( &'a self, _e: &E ) -> (Option<Id<'a>>, Option<CompassPoint>)
Specify a subpart of the source node for the origin of the edge (portname) and a direction for the edge (compass_point). See also https://graphviz.org/docs/attr-types/portPos/.
For the portname to take effect the node shape must be record
. See
also https://graphviz.org/doc/info/shapes.html#record
sourcefn target_port_position(
&'a self,
_e: &E
) -> (Option<Id<'a>>, Option<CompassPoint>)
fn target_port_position( &'a self, _e: &E ) -> (Option<Id<'a>>, Option<CompassPoint>)
Same as source_port_position
but for the target end of the edge.